Hearthstone: Analysis of Lapsed Player Re-engagement Flows
Published on | Prototyping: From UX to Front End — Medium Peter Knudson This post was originally appeared on my previous company’s blog earlier this year, but I am re-circulating here for keeping a history of my product-related essays on Medium. Hope you enjoy! Hearthstone was a major win for Blizzard — they entered both the mobile market […]