3D illustration by Leo Costa
ARx Designers
Allowing people to experience user interfaces (UI) in their natural environment, mimicking how they see things in real life, is the holy grail of UI design.
While we’re a few years away from digital experiences that exactly simulate real-life, we’re currently witnessing a gradual transition from 2D based experiences to augmented and virtual ones. Given that we exist in three dimensions in the real world, 3D content will become increasingly more critical for convincing AR products.
These AR products and experiences will be uniquely different than anything we’ve known before. This new market will require a new kind of designer — AR and 3D experience designers. Let’s call them, ARx Designers for now.
What Makes Someone an ARx Designer?
The title ARx Designer might sound like a new thing, but it adopts many traits from the Film & TV industry as well as from Gaming and the UX discipline. Some skills an ARx designer might have are:
Storybird allows you to conceptualize stories based on visuals. Credit: Stoyrbird
Storytelling
Telling a good story has always been a part of the creation process. But with AR, the importance of storytelling is heightened because you’re creating what amounts to personalized experiences for different people simultaneously.
People need to be able to relate to what you’re doing with AR, regardless of it being a game, a productivity tool, or an entertainment experience.
Great places to start for exploring ideas on how to tell stories are Medium and Storybird. Relying on personal experiences is also a great idea. Tap into your favorite memories, or painful user experiences to create a useful AR productivity tool or to craft an entertaining and immersive tale.