3. Emotions & personality
Personality and emotions can be thought of as a form of Skeuomorphism.
People are generally well aware that digital assistants don’t have feelings and yet they prefer responses that feel warm, witty, and human, rather than cold, static, and robotic.
Designers have long debated the importance of personality in user interfaces. Fonts, color, copywriting, illustration, and motion are all means to make experiences feel more personal.
OS X Aqua with its liquid interface and infamous genie effect
The same applies to conversational interfaces. But the means we use to convey personality are less visual, but based on the use of language itself. Consider the following responses, which are not just technical and robotic, but downright frustrating.
Dialog error messages
Any person interested in reproduction will avoid language like this. Better:
“Sorry, I don’t know how to do that just yet.”
“Oh oh. Sorry something went wrong here.”
Let’s be clear, both error messages are not great since they don’t help users understand and recover from it. But notice how we automatically adapt language for a conversational context. Not even the geekiest kid in town, would write responses as seen in the system dialog in a conversational interface.
So why do we add personality to interfaces? Why do we not just let computers be what they truly are?
Because our interactions with them are inherently social.
Ever cursed at your phone, computer, or even your toaster? It’s you being social to devices you know don’t understand you. And yet there you are, babbling and cursing at random objects around you.
We attribute social traits to many things we probably shouldn’t — computers being one of them.
People like friendly computers
Let’s be honest, you like people who are friendly and have similar interests. It’s ok, we all do. But who would have imagined that it’s the same for computers?
Research shows that people prefer computers who are friendly and similar to them. When participants in a study were asked to complete a set of tasks, they preferred the friendly computer over the other. When computers praised the participants, even in an unwarranted and almost random way, they didn’t just feel better about themselves, they also felt better about the computer they were using [0].
Perhaps even more surprising, participants rated the friendly computer’s performance better than the other’s. Even though personality might be a skeuomorphic element, it impacts the way people think about both the system, and the interaction itself.
My friend, Peter Hodgson, who is a voice interface designer on the same team I’m on keeps saying:
Personality is not a choice. If you don’t create a persona for your bot, your users will.
Let’s make sure we’re in charge of that.