Establish next steps
When you’re wrapping up a feedback session, end with next steps. Next steps might be:
- “Our team will discuss what we just heard and get you revisions.”
- Or “We will wait on making any changes until we get your consolidated feedback once you’ve shared with the rest of your team.”
When possible, it’s ideal to get all your feedback live. When folks are providing feedback offline, that’s when they’ll try to sneak in their political battles, or contradictory feedback, to trick you into doing their work. And then there’s the lag when you get offline feedback that doesn’t make sense and have to clarify it before you can do anything with it. A longer feedback session will be more efficient than weeks of tag over email or Slack.
No matter what your next step is, it should always have a date attached.
Working with feedback
Ok, so you’ve received feedback, either during a meeting or asynchronously. Now what? Now is the right time to make decisions with that feedback and act upon them.
Depending on the size of the team, the complexity of the deliverable being revised, and the scope of the feedback, this may be a quick solo exercise, but reviewing as a team is a great collaborative habit. It keeps everyone in the loop, even when they’re not the ones moving pixels; and when your team is on the same page, you’re able to support each other in the event that you do need to push back against feedback. Plus, team members can help spot things in the feedback you might miss and help check your ego if you find yourself getting a little defensive.
At Mule, we have a structure for these meetings to make them as productive as possible. We gather up all the feedback we have to work with and meet somewhere with a whiteboard—you can use your preferred whiteboard substitute. On that whiteboard—or what have you—we draw three columns:
Yes | ? | No
As you go through each piece of feedback, evaluate it. Is it good, useful feedback? Is it feasible? What other considerations does it need to be weighed against. Once you’ve spent some time with the feedback, you’re going to put it into one of the three columns. Or our imaginary fourth column: ignore.
In the “Yes” column, you’ll put every piece of feedback you agree with along with any actions it requires. If a client says the design needs to make more of an emotional appeal, and you agree, put it in the yes column. Note who is responsible for the work that will address that feedback and deadlines.
Collaboration doesn’t mean every team member needs to be a part of every step of the process. You can decide as a team that a change needs to be made, and then let individual team members or small teams execute on their own. Just make sure that whoever has an action item assigned to them is clear on what’s expected of them and has what they need to be successful.
Collaboration doesn’t mean every team member needs to be a part of every step of the process.
In the “Question Mark” column, put anything you need to go back to the client with before acting. Don’t understand a piece of written feedback? Question mark column. Need assets from the client to make a change? Question mark. Need to check with a technical partner about a change’s impact on cost before committing to it? Put it up there.
Also in the question mark column, put any questions the feedback giver had for you, who will answer them, and if the answers need to be provided before or after revisions are made.
The “No” column is where you will put anything you’re deciding not to incorporate into the design. If it’s out of scope or impossible, put it in no. If there’s a piece of prescriptive feedback you disagree with, put it in no. The most action you’re going to take on items in the no column, is providing a rationale to feedback giver about why you’re not reflecting that feedback directly in the design—even though you heard them, value their input, and thought about it long and hard.
In the ignore column, you can put most positive feedback, and anything that’s not good, useful feedback: venting, housekeeping notes, stream of consciousness processing of the design, and so on.
Closing the loop
By the time the team has sorted all of the feedback into the appropriate columns you’ve got a list of decisions and corresponding action items. Now you can start revising your design. You’re very skilled at that already, so let’s skip to closing the feedback loop.
To close the feedback loop properly requires re-presenting the work with the dual framing of how the feedback informed the revision and how the new-and-improved version of the design does an even better job solving the project’s goals.

<img class=”progressiveMedia-noscript js-progressiveMedia-inner” src=”https://cdn-images-1.medium.com/max/1600/1*2ixahgd72l6l2fWiwZZHWA.gif”>
Like this, basically. Source: Giphy
Thanks to the exercise you did to help decide what to do with the feedback, when you present decisions back to the client, you’ve got a handy outline for everything you need to discuss: begin by highlighting the changes you made in response to their feedback that made it to the “Yes” column, then discuss anything still open in the question mark column, and touch briefly on anything that needs further explanation from the “no” column.
And with that, the feedback cycle begins anew (the feedback life cycle is a little bit like reincarnation), unless you just landed yourself sign-off. In which case, it’s time to celebrate a job well done.
Celebrate anyway because going through feedback cycles is hard work, and you’ve survived another day!
Deeper reading on design feedback
If you’re still not sure why you should care about feedback as a designer, read this:
When you’re ready to share your work for feedback, follow these guidelines to make sure you’re getting the feedback you need:
For more on what makes feedback good, read this: