<p>medium bookmark / Raindrop.io | Designer @ Lucid Software. Trying something new at uxtools.co Most prototyping apps import from Sketch, as Framer has done for a long time. As this integration grows deeper, more options have become available. Framer now has several ways to import design. There’s no right way! 1. Copy/Paste into Framer Design This [&hellip;]</p>

Breakdown

medium bookmark / Raindrop.io |

Designer @ Lucid Software. Trying something new at uxtools.co

1*hlEkEoWBmcxqH3ZQR9Qo7w.jpeg

Most prototyping apps import from Sketch, as Framer has done for a long time. As this integration grows deeper, more options have become available. Framer now has several ways to import design. There’s no right way!

1. Copy/Paste into Framer Design

1*42vj1eRUHfJFirTAV5U1-A.gif

This week Framer released “Framer Design”, which is UI editor inside of Framer. It’s similar to Sketch with the the ability to artboards, shapes, and more. Don’t expect to pull your Sketch layers right inside, though. It’s not quite there yet.

Output format

Images. Using this method, you can copy the necessary layers from your Sketch file and place them into a Framer artboard.

Pros

Speed and simplicity.

Cons

Pasted as images. Copying from Sketch essentially flattens your selection into a rasterized PNG, meaning those layers don’t scale well and can become pixelated. This method will prevent you from manipulating text, shape color, and other properties — so you might have to mix and match as you pull from Sketch and create new layers in Framer.

Notes

Designing at 1x, but prototyping in 2x? No worries! Just use the Sketch scale function (cmd+K).

2. Use the Copy-Framer-Code Plugin

1*2z3pvQ7dNGqASHL-CM5gHw.gif

Thanks to Giles Perry for his awesome plugin to copy Framer Code straight from Sketch. The principle is simple: select shapes in Sketch, use the plugin, and paste it as code right into Framer!

Output format

Framer Layers. Doesn’t get much better than that.

Pros

Native layers are instantly available to use and manipulate, including editable text.

Cons

Pasted layers don’t use proper Framer alignment functions (Align.center, etc) and use strict X, Y, and width. It’s not a big deal, but you might find yourself wanting those features. Pasted layers also don’t maintain any sort of hierarchy, so you have to declare any parent relationships that need to exist.

Notes

I highly recommend this method, as you can continue to manipulate the shapes and text in Framer (but not yet in Framer Design 😞). Be sure to check out his tutorial for copying and pasting images and icons (bottom of the page) from Sketch into Framer as well.

3. Framer Import

1*ThUdcvcEXIGqBt48Pxjxmg.gif

This is the standard Framer import that has existed for a while now. It’s extremely easy to use, and very simple.

Output format

Images, but with correct layer hierarchy.

Pros

Framer’s Sketch imported can be repeated as many times as necessary, always writing over the original import. This makes it easy to tweak the design and reimport without having to fundamentally alter your project or start over.

Cons

This method suffers from any other image issues: No resizing, no scaling, no editable text.

Notes

This is still the bread-and-butter of rapid prototyping, but not a great long-term solution. I expect Framer Design to catapult the product into a whole new level of Sketch integration.


So there you have it. No more excuses preventing you from using Framer and Sketch together! You have plenty of options. (Though if you’re on the Framer team and reading this, please create an integration to copy into real Framer Design shapes 🙏).

Fin

Curated

Jun 3, 10:54 AM

Source

Tags

Tomorrow's news, today

AI-driven updates, curated by humans and hand-edited for the Prototypr community