A detailed behind-the-scenes look at the creation of the 64k intro demo "Guberniya". Pekka VÀÀnÀnen covers various aspects like the development process, design inspirations, implementation details of rendering techniques like raymarching and post-processing effects, the music creation process using Paulstretch algorithm on a tracker module, and more. What's covered:
The Demoscene and Intros: Introduces demoscene and explains the concept of intros as smaller demos within this creative space.
Development and Implementation: Covers the development process, workflow, tools (like GNU Rocket), and techniques such as rendering, shading, and working with WinAPI.
Design and Influences: Explores the design aspects and influences behind the intro, focusing on elements like the ship, terrain modeling with distance fields, post-processing techniques like color correction, and physics simulations.