Team Meetings
Weekly standup
Every Monday starts with a design standup. Everyone on the design team states what they accomplished last week, what they are working on this week, and any challenges in their way. This meeting provides accountability and transparency to the team. It reduces duplication of work and increases collaboration.
Design Critique
The design team comes together at the end of the day on Tuesday and Thursday for critique. We often invite engineers, PMs, and other stakeholders. We schedule who is going to present work beforehand. Before the work is shown, the presenter provides the context of the project, the fidelity of the design, and the questions they want answered. This provides focus so we don’t go on tangents that aren’t important to the context of the work.
1:1s
I formally meet with each designer once a week. It is a place for the designer to vent any frustrations, as well as talk about their successes. It is also a mini two-way performance review. It’s much more constructive to provide feedback early and often instead of letting things come our quarterly or annually. It allows many small course corrections as we work to create a healthy design team. It is also the time to brainstorm career growth. Each designer on the team has unique strengths and weaknesses. Having a clear understanding of your competencies and development plan is invaluable.
Office Hours
As a manager, it is not surprising to have back to back meetings for the majority of the week. This is why I block off an hour and a half on my calendar every Thursday. The time is open for designers, product managers, and engineer managers to discuss pressing issues and tactical work.
Weekly Retrospective
The week adjourns with a retrospective where each designer announces what they accomplished, the frustrations they encountered, and ideas on how to improve the health of the team. The meeting also serves as a way for the team to bond. We often go out for dinner or drinks during this time.
We laid a solid foundation to further the design team’s growth, and we have a long way to go. It will take lots of perseverance, flexibility, and a growth mindset to get to the next level. I have no doubt we will attain it because of the amazing team we assembled including:
Becca possesses the ability to beautifully visualize complex datasets in an accessible way. As an early employee at 23andMe, she did amazing work designing how people interact and understand information. We are lucky to have her on the team.
Quintin Carlson, User Research Program Manager
Quintin transitioned from a product designer to a user researcher after we realized his rare ability to attain deep empathy with our diverse users. The insights he distills from the countless user interviews and contextual analysis he conducts influences the team’s design decisions, and often form the foundation of new initiatives.
Kaye has a history of combining art with technology to solve problems. He received an MFA from the prestigious SAIC, where he later taught. At Flexport he is our unicorn designer, possessing the ability to translate his (and other’s) designs into code.
Gentian has a mastery of visual and interaction design. She cuts to the heart of complex problems, creating beautiful design solutions. She does this while constantly refining her processes and methods. There is always a better way. This attitude makes her a powerful force on the team.
No matter the project — big or small, complex or straightforward — Eytan delivers with meticulous detail and clarity. He is not afraid to collaborate with others to discover the right solution, and he can make sense of any situation.
Seth is one of the most talented graphic designers I have had the privilege to work with. He was previously at Box where he helped define their visual brand identity. He now has the responsibility of taking ownership of Flexport’s brand aesthetic. His deep understanding of design principles and ability to execute on a wide range of projects is indispensable.