<p>Framer &#8211; Medium | Emil Widlund How our team at EA uses Framer to prototype the Battlefield game franchise. Prototyping User Interfaces is starting to get easier than ever. Triple-A games usually have a lot of progression and persistence layers built into them, which requires quite a lot of screens. In order to build solid [&hellip;]</p>

Breakdown

Framer – Medium | Emil Widlund

How our team at EA uses Framer to prototype the Battlefield game franchise.

Prototyping User Interfaces is starting to get easier than ever. Triple-A games usually have a lot of progression and persistenc...