Meetup is one of the world’s largest network of self-organized clubs and community groups. It helps people connect face-to-face with other people who have similar interests and hobbies.
Being a passionate Meetup attendee myself, I wanted to answer these three questions:
#1. How are people currently using the Meetup app?
#2. Are users facing any usability issues while using the app?
#3. If yes, what can I do to help solve these issues through design?
This is a UX case study that explores those various questions.
Note: I do not work for nor am affiliated with Meetup. This is a passion project, enjoy!
The Process
I divided my game plan into 5 distinct phases, cheers to IDEO’s human-centered design thinking process.
My Goal
Redesign the app to solve for current pain points.
1. Empathize with Users
There are two types of Meetup members. Those who want to host their own group and those who want to attend. In my case study, I wanted to capture both sides.
Understanding the User
In order to get me thinking about all the different possibilities of why someone would use Meetup, I created a list of possible users, situations, motivations, and outcomes (aka. the Jobs To Be Done framework).
This would help me understand the mindset and background of the user’s behavior, needs, and goals to help formulate the various tasks I would be asking them to complete.
Provisional Personas
Based on the exercise above, I crafted two provisional personas. These personas are purely based off of my assumptions and serve to inform my design decisions during the initial phase of design & research. I’ll be validating or invalidating my assumptions during user research & testing.
Persona #1: “I have awesome things to share and want to host my own Meetup.”
Jane embodies the “New Comer” and “Entrepreneur” persona
Persona #2: “I’m here to meet people who love music as much as I do”
Aaron embodies the “Knowledge Lover” persona
Guerrilla Usability Testing
Usability testing is a very quick way to understand obstacles faced in an application from a user’s perspective. In order to improve the app, I first had to gain insights by observing people using the app while recording their interactions.
I wanted to target a location that Meetup users would likely be hanging out at. While keeping Jane & Aaron’s personas in mind, I headed over to Yerba Buena Park, San Francisco.
Performing a usability test with 5 people will help you uncover 93% of what is possible to discover, so I found 7 brave participants who would be willing to participate in my experiment.
I came up with scenarios that tested for the following topics:
- Group creation
- Scheduling an event
- Finding a group and/or event
- Joining + RSVP’ing to a group and/or event
All of the users I tested were from the ages of 26–35 and considered themselves tech savvy iPhone users who have never used the app before.
2. Defining the Problem
After I completed my initial round of usability testing, I reviewed the footage and wrote down any obstacles they came across on post-it notes.
Through affinity mapping and analysis, I focused on addressing the top 4 issues that were most painful for the user. Here is what I came up with: