Design + Sketch App — Medium | Kevin Lanceplaine
Current Slack UX pain points and how I propose to fix them.

📋 Description of the project
Like most people in the tech industry, I have used Slack in my work on many occasions. But while I always thought that the UX was intuitive on desktop, I felt the iPhone version could be improved. I decided to analyze in detail what could be revised and to propose a redesign concept.
🔬 UX analysis of the current Slack app




👨🏻💻 Process and work
Low-fidelity mockups
Once I understood the issues I wanted to fix on the Slack UX, I started to do low-fidelity mockups.
Some of my early drawings
High-fidelity mockups with Sketch 49
Once the low-fidelity mockups were finished, I started working with Sketch. But before I even started sketching the redesign concept, I wanted to reproduce the current Slack iPhone UI. It allowed me to better understand the design of their iOS application and ensure that my proposal would respect Slack’s design.
I did the original UI for both the “Aubergine” theme and the “Hoth” theme
Once the original UI was reproduced in Sketch, I started my redesign concept. I made sure to use the prototyping feature of Sketch 49 as you can see below. You can also download the file and try it for yourself.

Versioning with GitHub + Git LFS
I used GitHub (with Git LFS) in order to manage the different iterations of the project.
GitHub allows me to easily see the changes for each commit I made
💎 Outcome: Redesign concept
You’ll find the most important screens below along with some explanations:






⬇️ Download the file
You can download the Sketch file on sketchappsources.com.
It contains:
- 15 artboards of the original Slack UI as of March 2018
- 14 artboards of the redesign concept

Feel free to comment below if you have any feedback!
Thanks for reading 😊

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