User Research: Is It Worth It?
You can come at UX design from lots of different directions. There’s aesthetics-first, company-first, and then there’s designer-first…
Doom Slayer UX
Doom Eternal is a first-person shooter developed by id Software and published by Bethesda Softworks. The player becomes the Doom Slayer, tasked with a mission to stop Hell’s devastation of the Earth and the extermination of humanity. With a variety of armour, firearms, melee weapons, and other awesome weaponry, the Doom Slayer battles the forces of Hell at a hard and fast pace. The game pushes players even further by supplying health, ammo, and armour if the players aggressively battle the enemies, as a proper Doom Slayer should.

An introduction to object-oriented UX and how to do it
Object-Oriented UX (OOUX) fell into my lap a couple years ago during a brief Lunch and Learn at work. At the time, I was still getting my feet wet in UX, but I knew this OOUX stuff was on to something. I’ve since learned a great deal more and have designed an app with OOUX, and I seriously can’t imagine breaking into a new problem space without it.

A UX Analysis of Xbox Passkey
Hi! I’m a UX/UI Designer that likes to write UX analyses of games. In this case, I will analyse and make suggestions about the Xbox Passkey screen. What is an Xbox Passkey? It’s a 6 digit password that the users can use to enter the Xbox live account instead of using e-mail and password.
UX Specializations. Let your skillset do the talking this time.
If you’re a UX Designer, you must know how the industry is right now. Most of the visual designers(not everyone) titled themselves as UX/UI Designers, just to survive in the industry. In such situations as being an original among carbon copies, you must be working hard to retain your identity. Don’t you think you should step out of the crowd now?

The Psychology of User Decisions
We like to apply labels to users: they’re irrational, lazy, unpredictable, rushed, and so on. To some extent that may be true — we aren’t machines. But research shows that users actually make decisions based on a set of predictable subconscious patterns. To create satisfying digital experiences, UX designers should be aware of — and support — these cognitive habits.

10 Usability Heuristics for UI Design
Jakob Nielsen’s 10 Usability Heuristics for User Interface Design are essential for every designer and developer to know and understand, in order to provide a seamless user experience for all end users. In this article, I’m going to explain and review each one with examples.