
A UX Analysis of Cyberpunk 2077’s HUD
Amid all controversy surrounding Cyberpunk 2077, I also have my share of issues with the game. Not only did my physical copy arrive late, because of COVID-19’s impact on postal services, but I also had all the well-documented issues playing the game on PS4. When I finally got my hands on it, I had fun and time flew by while playing. The world is so detailed and enjoyable; it’s impossible not to lose yourself in it.
A Letter to a Struggling UI/UX Designer
I love everything about our craft. Chasing the tiniest little details, striving for simplicity, and always looking for the best solutions. But it’s not all roses, inexperienced UX/UI designers struggle to get that first job offer. Know that each rejection is a lesson learned. Things will work out if you keep moving forward. Become so good they can’t ignore you.
User Research: Is It Worth It?
You can come at UX design from lots of different directions. There’s aesthetics-first, company-first, and then there’s designer-first…

Doom Slayer UX
Doom Eternal is a first-person shooter developed by id Software and published by Bethesda Softworks. The player becomes the Doom Slayer, tasked with a mission to stop Hell’s devastation of the Earth and the extermination of humanity. With a variety of armour, firearms, melee weapons, and other awesome weaponry, the Doom Slayer battles the forces of Hell at a hard and fast pace. The game pushes players even further by supplying health, ammo, and armour if the players aggressively battle the enemies, as a proper Doom Slayer should.

An introduction to object-oriented UX and how to do it
Object-Oriented UX (OOUX) fell into my lap a couple years ago during a brief Lunch and Learn at work. At the time, I was still getting my feet wet in UX, but I knew this OOUX stuff was on to something. I’ve since learned a great deal more and have designed an app with OOUX, and I seriously can’t imagine breaking into a new problem space without it.

A UX Analysis of Xbox Passkey
Hi! I’m a UX/UI Designer that likes to write UX analyses of games. In this case, I will analyse and make suggestions about the Xbox Passkey screen. What is an Xbox Passkey? It’s a 6 digit password that the users can use to enter the Xbox live account instead of using e-mail and password.
UX Specializations. Let your skillset do the talking this time.
If you’re a UX Designer, you must know how the industry is right now. Most of the visual designers(not everyone) titled themselves as UX/UI Designers, just to survive in the industry. In such situations as being an original among carbon copies, you must be working hard to retain your identity. Don’t you think you should step out of the crowd now?

The Psychology of User Decisions
We like to apply labels to users: they’re irrational, lazy, unpredictable, rushed, and so on. To some extent that may be true — we aren’t machines. But research shows that users actually make decisions based on a set of predictable subconscious patterns. To create satisfying digital experiences, UX designers should be aware of — and support — these cognitive habits.

